Wednesday, 6 February 2013

Design project day-1


Lorenzo Castellanos, Nicolas Cruz, Camila Toro


DEFINE PHASE:

1. The game will be for elementary school boys
2. The game will be medium
3. A game is fun and successful when: It is challenging, competitive, innovated, attention calling and its addictive.

RESEARCH PHASE:

http://www.youtube.com/watch?v=6cEWELoxEsY

This was a labyrinth arcade and it was good because it is really creative and addictive because it makes you need to win.

For this one, a way to improve would be to gain an amount of tickets depending on the difficulty of the game.

http://www.youtube.com/watch?v=sd7x-F5irBY

This was a ticket grab game that was creative and good because it is fun to get tickets and you want to get prizes.

Also an improvement could be to not leave the tickets on the floor because it looks very easy to cheat on it.

http://www.youtube.com/watch?v=5n-TvzLUCTo

This is a homemade pinball machine which is fun because it is a game that you are familiarized with and you like.

A way to improve it would be to make it a challenge and not just to arms hitting a ball

IDEATION PHASE:

1. Our ideas for an arcade:
-Mini Bowling Game
-Mini Moving Labyrinth
-Safe Slingshot Game

2. Our final idea is a slingshot game in which you hit a target. This game will be fun because the elementary school boys like shooting and action games were you compete against your friends and enemies. The targets are decorated and have colorful designs.

3. Some things that could go wrong could be the inappropriate behavior that can be taken by the things and the destruction of the machine and we would avoid this by securing the arcade better and leaving the slingshots to the kids only when it is time to play

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