CHOOSE PHASE:
Everything we did matches perfectly the description of the prototype because it was innovative, addictive, competitive, challenging and elementary kids would enjoy it because of this, but the only part where we have to improve is the attention calling part because it is not very pretty.
The most powerful ideas in our model that we would like to keep are: the difficulty, design and the ide of the slingshot.
Things we could leave off to simplify the game could include: Slingshot design, and the small, unstable base.
IMPLEMENT PHASE:
Build plan:
1. Create the target with cardboard and markers
2. Create a stable and high base to attach the target with cardboard
3. Create the slingshot with rubber, pencils and tape.
4. Join the base with the taget with tape
5. Make small paper balls for the slingshot
6. Enjoy!
Step 1 and 5: Lorenzo
Step 3: Camila
Step 2 and 4: Nicolas
Who will bring what:
Cardboard: Class
Paper: Lorenzo
Pencils: Nicolas
Markers: Class
Masking Tape: Class
Rubber bands: Camila
Wednesday, 20 February 2013
Thursday, 14 February 2013
Design project-day 2
Prototypes:
Feedback: good design, easy to use, fun it works, the base should be taller and fix the slingshot so that the rubber stays and not flies away and make it more attractive.
Camila's: simplest, easiest and fastest,
but it has to be hanged to the wall
Lorenzo's: Many options to shoot and many targets for more challenging game play, mutliple players at the same time so many people can enjoy it,
it is very complex and hard to make it stable and strong.
Nicolas'es: It has a base so it can stand better ad stand by itself,
Very hard to make only in one class
Camila's is the best model because it is the easiest.
Details we will add to camila's model are a base like nicolas model but more solid and take away the need to be hanged to a wall.
Feedback: good design, easy to use, fun it works, the base should be taller and fix the slingshot so that the rubber stays and not flies away and make it more attractive.
Wednesday, 6 February 2013
Design project day-1
Lorenzo Castellanos, Nicolas Cruz, Camila Toro
DEFINE PHASE:
1. The game will be for elementary school boys
2. The game will be medium
3. A game is fun and successful when: It is challenging, competitive, innovated, attention calling and its addictive.
RESEARCH PHASE:
http://www.youtube.com/watch?v=6cEWELoxEsY
This was a labyrinth arcade and it was good because it is really creative and addictive because it makes you need to win.
For this one, a way to improve would be to gain an amount of tickets depending on the difficulty of the game.
http://www.youtube.com/watch?v=sd7x-F5irBY
This was a ticket grab game that was creative and good because it is fun to get tickets and you want to get prizes.
Also an improvement could be to not leave the tickets on the floor because it looks very easy to cheat on it.
http://www.youtube.com/watch?v=5n-TvzLUCTo
This is a homemade pinball machine which is fun because it is a game that you are familiarized with and you like.
A way to improve it would be to make it a challenge and not just to arms hitting a ball
IDEATION PHASE:
1. Our ideas for an arcade:
-Mini Bowling Game
-Mini Moving Labyrinth
-Safe Slingshot Game
2. Our final idea is a slingshot game in which you hit a target. This game will be fun because the elementary school boys like shooting and action games were you compete against your friends and enemies. The targets are decorated and have colorful designs.
3. Some things that could go wrong could be the inappropriate behavior that can be taken by the things and the destruction of the machine and we would avoid this by securing the arcade better and leaving the slingshots to the kids only when it is time to play
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